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(+3)

I thought I was doing something wrong, but I guess there's no way to avoid a few deaths. I thought the crystals were supposed to be healing. I think if they were both collectibles and heals you could route a really interesting and difficult deathless run.

(2 edits)

That’s a nice idea! Wrote it down for a potential sequel.

This game was a 48h gamejam experiment, and as a “time capsule” of that experience I think I won’t change the game too much further, but there are 100% many ways to make this game more interesting (and probably easier and more fun)

(+1)

Yeah, I legit thought I was completely stuck. Then tried just running into something to kill myself and close the game, only to then find out it's a required mechanic.

(3 edits)

This is actually true, we never tell explicitly that death is not the end… Changed the wording in the beginning :) image.png Thank you for the comment!