Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Awesome concept, super funny. I wonder how you made the models, ie those inflating body parts. Great stuff

(1 edit)

Hey, thank you!

I sculpted the model using Arnold as the reference, then use blend shapes (also called shape keys). Blend shapes basically let you use a slider to go between two types, e.g. fat and not fat. 

Then on top of that I scale the bones in the rig.

This is maybe is too much tech speak if you’re unfamiliar.

The simple version is: I change the shapes of his body using sliders like in Skyrim, then scale each part independently. 

Thanks for your answer! I am quite deep in tech being a programmer and, sometimes, hobbyist indie developer so got the idea roughly. The design and modelling are kinda far from me :D So if spoken simplistically you kinda have key frames shapes and go between them. Cool idea. 

The best of luck to you and your idea, I put the game on the wishlist :)