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(+1)

Nice and pretty original entry!

Pros:

  • Good approach to the theme, where you have to walk around your environment and analyze it.

  • Tutorial panels, always a plus!

  • You clearly set the objectives of the game with the top-right panel.

  • The narrative is definitely the highlight—it creates a sense of mystery and really helps immerse the player in the game. There are surprise moments, and the universe feels alive. Really, really great job!

Cons:

  • I found the first music track very repetitive, which made it difficult for me to get into the game at the beginning. However, I preferred the second one.

  • Visually, it’s not very rich, but since you worked on this alone, it’s understandable, it’s not easy to do everything.

  • I didn’t understand the purpose of the multiple empty rooms.

  • I felt pretty lost at the end of Chapter 5. Up until then, I was used to having a clear objective, but in Chapter 5, I couldn’t figure out what to do and wasn’t able to finish it.

Anyway, even though I pointed out some "negative" aspects, that doesn’t mean your game is bad at all. You clearly have something original in mind, with a narrative that works really well. I was surprised to get emotionally involved in it! So yeah, you can definitely be proud of what you’ve create, great job, and keep up the good work! 😃

(+1)

Thanks, for the complete review!

About the points:

• About the music, you are right, I didn’t have time to refine that composition, there’s already a second version of that music with more movement and some changes, and I’ve made one more piece of music to change in some points.

• About the lack of visual, in fact I didn’t have much time to model a lot of stuff, there was planned to have 2 kinds of enemies, the printers and the cleaners for this first version but just one came to the prototype, and some assets were made in the last minute.

• Oh the empty room, in this prototype I focused on make the game run smoothly on the browser for the jam, because of that all the textures are procedural, I used low-poly assets, and had to limit the number of meshes on the floor, on the next version I’ll fill all of the other room with some messages and, fragments of the game story.

• Oh that sorry about that, you finished the game, chapter 5 was the ending of the prototype gameplay.

Really thanks for the review being very complete and precise, I really appreciate that, and I hope that you play the next versions.