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Pretty cool! Glad to see the platformer I've heard so much about is done. Some notes: 

- Controls don't feel right, which can probably be fixed by changing restart to the r key so it is next to time stop.

- Pushing might need to be a little stronger, I really struggled with gaining enough height on the second level.

- There are occasional cases where the player can't jump when overhanging a platform. This happened to me once or twice, but the hitbox for checking if the player is grounded may need to be a bit wider.

Other than that, super cool idea and it worked out.

(2 edits) (+1)

thanks for the feedback:) I’ll make another build simply changing the restart button to Qsince R is occupied and increasing the isGrounded circle check(which I can hopefully do in 1:26)I’ll do that at the last second since this is probably the last bit of time I am going to get in my 3 hours(I paused a lot and saved some time).

The push is designed to be just there in many levels. On the second level some stops can be made on the stairs to pause again:)