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(2 edits)

I played Escape: Forced Overtime, really liked that but was always left thinking, “instead of being a challenge after challenge based game, why couldn’t it have had a story since the setting of an office theft was quite an easy subject to work with!”.

This game feels more of the same. I love the graphics, it has solid mechanics but this time around, ghosts? I mean really! I am not a fan of this theme at all.

Alex, you are clearly very talented at these kind of games, please consider making the next one some kind of story based rpg.