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The the administrator drops a Slimy Dew

Very nice, the world building, choice of music, cover art, atmosphere, it all works. The weapon and armor abilities were interesting. The balance of combat vs stealth/avoidance needed works well. I liked the relic idea and how rare they are, felt substantial to discover one. Took me a few runs to beat, and the lamp giving increased sight radius was a key find for me.

I like the enemy behavior that if they can't see you they don't move. There are some interesting tactics on how to evade them when chased using the level geometry. And also you have to keep track of where the enemies were to avoid them seeing you again.

It would be cool if some enemies had different behavior, such as enemies that kept chasing the player if the player is within say 5 tiles of them even if they can't see the player (chase by sound/smell). This could be balanced by having those enemies move slightly slower, they could occasionally skip a movement turn, allowing the player the ability to gain distance on them over time, even if they don't stop chasing the player. Another enemy could be a powerful slow moving (1 tile per 2 turns) enemy that the player just can't shake off, so it becomes a lumbering threat for the entire level.

Hey! Thanks for your great feedback and ideas, I'll definitely look into incorporating it in future iterations! :)