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I would like to know if it is difficult for you to develop a plugin for CC that can adapt to TrenchBroom (Quake1's community level editor), just like Godot's Qodot? I have been using this tool recently to create levels for my game. After exporting as an obj model, it was originally possible to directly replace each texture grid with one's own texture in cc, but I found that models imported with more than 3 textures would become one texture grid. If possible, I would like to know if there is any way to solve it. The house in the FPS instance file of CC has dozens of textures. I tried exporting and importing it, and the result was also a texture grid. I am curious about how Niko imported this model.

Sometimes if you have 3d model that uses same texture for multiple obj groups..
then it shows as one texture slot in coppercube.

In tools/options --untick checkbox that says : group similar materials in materials window

(this may work)

also it depends how obj exporter works.. it may group similar materials also.

(so if you use textures that has different filenames it cant do that)

thanks!it has worked!