Sorry for my poor English, I use a translator since I speak Spanish. I just hope the translation doesn't get the point across, because I don't want it to sound like just a complaint.
Um, I've read the comments, and I think it's clear that one of the main complaints is the slime issue. And, um, I think the slime generation is really a bit out of hand. While it's true that we currently have more defense tools, they are hampered by the energy issue, especially the entrance area into the cave. While I understand, as some mention, it was primarily planned as a trap, I still feel it's annoying having to go through that entire empty area and leave it mainly because of the spawn. I feel it's more an issue because of the energy lost during the transfer and the character change. It can be jarring to have to go through that empty area to get to the cave. While it can be corrected with structures late in the game, I don't know, it's somewhat jarring. Another point that, uh, found is the issue of red and purple slimes, the generation of mini slimes feels somewhat excessive, also in some cases even the red slime was far from the range of my turret, so I feel that putting a number that limits the amount of slimes that can generate is limited, also as many mention, the difference between past versions and version 0.9 is enormously felt, I spent the first game on hard difficulty and, in this one it is simply shocking, in late game I could barely raise my base, even moving further back from the cave, it was difficult to correctly plan the base or even raise it due to the slime issue, losing 2 mining points because the same slimes do not allow me to get close to them, I was lucky to be able to improve the suit enough so I could hold out, but it was still a problem, since in past versions the left spawn issue was a problem which made it necessary to go back to repair but, with some luck You could keep your base stable, but in this current version, no. It's no joke that slimes don't allow you to expand or improve things. I certainly feel like it's somewhat far from being at a "normal" difficulty level and feels more like playing on hard all the time.
I think I'll leave the game for now. However, I'll be on the lookout for new updates because I still love the game, the art and the mechanics. I have faith that it will be resolved over time. Because, as you said, it's part of balancing the game, and at the end of the day, these are things that take time. I'll anxiously await the day the difficulty selector is implemented. But at the same time, I don't want this to end on a sour note. I can only say that, even with its problems, it's a great game for something like feederism or fat fur. I really love the game, as well as the design of its characters. I've also followed your other games, such as the sowing and harvesting game. I don't intend to pressure you, just comment. I waited almost a year for an update. A few more months until everything is polished won't kill anyone, great game, keep it up