Ok, I played it for a while. It's entertaining to get stronger by upgrading your attributes and buying clones to do the job for you, that part is cool and pretty addictive. But honestly, this feels more like a clicker game where you can lose rather than a roguelike, despite being described as one on the game page.
There isn’t any randomness or adaptation to it, so once you figure it out, there’s nothing left to do. You could try other "builds," but it’s not really encouraged, and I don’t see much replay value in it. The start is very slow (like any clicker or idle game), but I don’t want to replay that slow part over and over again, it feels more like a chore. The first time you play, it’s fine. It’s fun and exciting, and you make progress like in any clicker game. But once you know how to beat it, there’s not much else to it.
It’s not even fast-paced. Once you hold down the button, you go back to level one, and you can spend 2-3 minutes or more doing nothing with the button held at 99%, just waiting until your clones can’t do the job alone anymore. Then you go to the upgrade page, upgrade, and repeat. The option to increase the enemy rate is nice since it speeds up progress, but still, at first, it’s addicting, but I wouldn’t replay it infinitely like other "roguelikes."
The audio and visuals are the bare minimum. They’re coherent, but there’s nothing flashy or noteworthy, just a little sound when you hit enemies, and that’s it.
The game can be fun for a while, but it lacks replay value. I wouldn’t call it a "roguelike."