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Ok, I played it for a while. It's entertaining to get stronger by upgrading your attributes and buying clones to do the job for you, that part is cool and pretty addictive. But honestly, this feels more like a clicker game where you can lose rather than a roguelike, despite being described as one on the game page.

There isn’t any randomness or adaptation to it, so once you figure it out, there’s nothing left to do. You could try other "builds," but it’s not really encouraged, and I don’t see much replay value in it. The start is very slow (like any clicker or idle game), but I don’t want to replay that slow part over and over again, it feels more like a chore. The first time you play, it’s fine. It’s fun and exciting, and you make progress like in any clicker game. But once you know how to beat it, there’s not much else to it.

It’s not even fast-paced. Once you hold down the button, you go back to level one, and you can spend 2-3 minutes or more doing nothing with the button held at 99%, just waiting until your clones can’t do the job alone anymore. Then you go to the upgrade page, upgrade, and repeat. The option to increase the enemy rate is nice since it speeds up progress, but still, at first, it’s addicting, but I wouldn’t replay it infinitely like other "roguelikes."

The audio and visuals are the bare minimum. They’re coherent, but there’s nothing flashy or noteworthy, just a little sound when you hit enemies, and that’s it.

The game can be fun for a while, but it lacks replay value. I wouldn’t call it a "roguelike."

Thanks for playing!!!

Yeah, I just search up definition for roguelike and i don't think it fits the genre too. My thought was roguelike is referring to games with upgrades choices, but I think cookie clicker game has that too... so it's just a cookie clicker game, I think? Hahahaha
Or maybe cookie clicker + tower defense game?  I'm not sure what genre fits for this game haha.

I agree with the replayability issues too. This was raised during brackeys game jam too, so to fix that, i added more variation to clones and limited levels. Currently, the last enemy level is 60, and game ends when you reached level 61. Do you have any suggestions I can make to improve replayability ?