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(2 edits) (+1)

good job for pulling through

points of improvement:

-add some lag to the camera movement relative to the player, it's too fast and kind of nausea inducing

-consider coyote jump next time, also don't add any acceleration to the left/right movement for a precision platformer

-you do not need unreal engine for this, there are many other lighter game engines that would accomplish the same thing and won't result in a 250mb zipped download

(+1)(-2)

Thanks 

I am one of the co-developers of the game, thanks for pointing on our flaws I actually did the movement and camera, I did try to add the camera lag and spent 8 hours on it but it didn't work and our deadline was really close.

And I know that we should've use unity but we desided to go with unreal because we werent really familiar with code so we used bps.

(+3)

The only bad things about the game was the movement. It seems like a stupid baby named Nerman (Okoish00) made the movement. The movement was cancerous.

Best regards Bronny James

Ah, I see. Nodes can be limiting. Sometimes coding features will be easier/faster than node based editing since you'll be able to fine tune things better.

If you're still interested in game dev, I recommend checking out pygame if you want to get more familiar with general coding. (Forewarning: it's kind of all coding, but python is relatively easy to pick up.)

Good job making the deadline, I hope for the best.