I dont know if this is due to bug, nerf (or maybe i am bad) but i feel like Wildhunt Heathcliff´s skills take so long to activate that the opponent has a lot of time to hit before you hit them (allthough that makes them feel like they do a lot more damage that they actually do)
Viewing post in Monolith V1.3 (V1.3+ Test Available) comments
Hello Lussss!
Wildhunt is a generic heavy weapon character, so its very true that he has a slower startup for his moves, especially the 5th skill. For compensation wildhunt generally has a high base damage and a huge hit box, which I find it balances his heavy weighted weapon. 🤔
Thank you for playing the game! 😊
I understand the tought that having more base damage balances it out (and yes for the kromer and ahab fights it does) but with specifically kim (and im not even talking about the hard version of all the bosses) and likely with (presumably) harder fights that could be added in the future it really doesn´t.
But at the end of the day balancing caracthers isn´t as important as resolving bugs and adding new content. So just keep this tought at the back of your head and tackle it when you feel that the time is right.