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(+1)

This game really needs either cables/wires, or option to make building generate energy to ONLY one structure, instead of always halving it and sharing with both structures - at its left and its right.
There are places where i'd like to make my generator give energy to ONLY one thing and completely ignore something else.
Like on this screenshot: https://imgur.com/a/iWi4P80
I really would do a lot for being able to make wind turbine next to left of my auto-miner, give energy to ONLY laser turret, because auto-miner is already powered by something else.  This is crucial mechanic for game with so much micromanaging and i genuinely don't understand, why it's either missing, or it's never explained in game, how to do that.

It's mostly from me wanting to emphasize the difficulties the characters themselves are facing with power management through gameplay. No batteries beyond their own bodies, no cables for long distance transmission, not even simple distribution systems. I'll admit I would probably tweak some things now given my experience with developing this game, but those would require complete overhauls at this point, so the current power system is here to stay.

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Even being able to make power source transfer energy to only left/right side would require complete overhaul of energy system?

That specifically is probably doable with less intensive reworks of the code. I was more referring to automatically adjusting power given to buildings based on need. That would cause a whole slew of problems without a major rework.