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(+3)

This one was really cool, I love the art! Getting to see all the different takes on a wheel combat system has been great; this one stands out as you're managing both you and your enemies' actions, though I didn't realize you could mouse over the actions to see what they're doing until way too late lol. This was a lot of fun though!

(1 edit)

your comment, along with some personal reviews, actually convinced us to remake the hover-to-see-action system! The update is out now, with previews tied to hovered wheel piece, and you being able to hover an action to see what a 1x modifier of it does, interested to hear your thoughts on it!

(+1)

Feels a lot better now to see it at a glance - good job!

(1 edit) (+1)

Wanted to add quickly that letting the player manage enemy actions turned out to be a great solution (proposed by our dear lead dev MrDragonlol) to the problem of designing enemy AI, which is a notoriously hard thing