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MrDragonlol

17
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A member registered Dec 11, 2016 · View creator page →

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your comment, along with some personal reviews, actually convinced us to remake the hover-to-see-action system! The update is out now, with previews tied to hovered wheel piece, and you being able to hover an action to see what a 1x modifier of it does, interested to hear your thoughts on it!

Rreally cute art, and also a very faithful adaptation of the oblivion ring, literally using it to build relationships.

The sistem of getting small blurps to tip you off about the likes/dislikes kinda seemed cute, but i found myself just remembering all 4 preferences using the results of the first try with the cryptid, so it wasn't really useful, so with some changes it could shine more

just shooting at sticks is actually fun for quite a while, loved the explosion gif and sfx, just giggled like mad every time i got to nuke someone with it.
The sens was very high for me though, with there was a way to change it in-game. 

Neat implementation, found myself actually choosing and thinking abuot sequencing.
Fun selection of powerups that synergise neatly.
Art is just gorgeous tbh.
Kinda wish i could somewhat choose my actions though, instead of being dealt a hand at the start of the turn, perharps also by buing them?

Love the art and sound, found the game a bit too easy though, but perharp i got lucky rolling minus movement, minus enemy chance and plus treasure chance on the map, ended up staying in place and looting up. Also found the artifacts in loot so good that never picked up actions if there ever was a choice between them and an artifact

прикольно, лампово, немного не хватило обучения

yeah the game is straight up broken

oh huh my bad, it just interacts poorly with itch.io app, as long as i open it up directly everything's good

really cool idea and execution, just wish there were a bit more content

can't launch it unfortunately

really enjoyed the idea, the controls confuse me though, starting with the fact that you want to hold a button to shoot and have to use the same hand to adjust stats, with z being very close to shoot buttons for moments like 'why don't blue crystals die? oh i pressed z like 10 seconds ago and now i'm in a bullet hell with no way out', straight to the fact that asdf - the buttons located lower on your keyboard - raise the stat, and qwer lower it. had a lot of fun, but wow the controls could use some work

good for a first game! i had some fun, thank you!

liked the theme, funny idea. the tutorial & game goals could use some work though