your comment, along with some personal reviews, actually convinced us to remake the hover-to-see-action system! The update is out now, with previews tied to hovered wheel piece, and you being able to hover an action to see what a 1x modifier of it does, interested to hear your thoughts on it!
MrDragonlol
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Rreally cute art, and also a very faithful adaptation of the oblivion ring, literally using it to build relationships.
The sistem of getting small blurps to tip you off about the likes/dislikes kinda seemed cute, but i found myself just remembering all 4 preferences using the results of the first try with the cryptid, so it wasn't really useful, so with some changes it could shine more
Love the art and sound, found the game a bit too easy though, but perharp i got lucky rolling minus movement, minus enemy chance and plus treasure chance on the map, ended up staying in place and looting up. Also found the artifacts in loot so good that never picked up actions if there ever was a choice between them and an artifact
really enjoyed the idea, the controls confuse me though, starting with the fact that you want to hold a button to shoot and have to use the same hand to adjust stats, with z being very close to shoot buttons for moments like 'why don't blue crystals die? oh i pressed z like 10 seconds ago and now i'm in a bullet hell with no way out', straight to the fact that asdf - the buttons located lower on your keyboard - raise the stat, and qwer lower it. had a lot of fun, but wow the controls could use some work
