the screen resolution setting doesn't seem to do anything. No matter what I change it to it doesn't make my monitor switch it just stays at the same resolution
That's weird. And to what resolution do you want to set it?
I've just tried it on my system and it seems to work. Not sure why it doesn't work on yours.
Eventually I'm going to expand the low res mode where you can also choose a resolution. That way the UI stays sharp while the road and stuff becomes pixelated.
I'm afraid not. But you want to change the refresh rate? I believe changing the resolution merely changes the look of the game, not the actual resolution of the screen. So my best bet is to change it in your system settings for the moment.
I'll add an option in the future to actually change the resolution on a system level.
Are you using Windows? Or Mac?
Thanks! Yeah, the horn will be actually functional. Not only for challenging other cars in Cruisin' mode, but also for something else:
I've programmed the AI cars, especially traffic cars to not swerve into your lane when they want to overtake someone. It's something that I don't like about other games, where they intentionally seem to do that. But my system isn't watertight. That's where the horn will come in handy. When they swerve into your lane, blast the horn and they should go back where they came from. At least that's the idea. :D Now I have to program it... And add the sound effect.
By the way: I've just uploaded a b-version. It fixes some bugs here and there. For instance: with a controller you quickly had to release the a-button when you went to the upgrade screen in Turbo OutRun mode, or you accidentally chose the engine upgrade. Oh and that's when the mechanics walked backwards.
Oh, I get it. It looks like the rival is using the turbo more often. Usually, when easy or intermediate is chosen, the rival only activates the turbo on the long straights after passing a checkpoint. Now they’re also using it just before the end of a corner. Not sure why. That's something I’ll look into tomorrow.
I’m also experimenting with a new type of rubberbanding. I already had a rubberband mechanic that adjusts the rival’s max speed through corners: the farther ahead they are, the slower they go through corners, and vice versa. Now, I’ve added a rubberband that adjusts throttle. The farther ahead the rival is, the less throttle they use. When set to zero, they won’t get much more than 200 meters ahead of you.
Once I fix the turbo usage, I’ll upload the new version.
Yes and no. They follow the same rules as you do: overheat the engine and the turbo won't be available. But those bastards immediately start with an L3 radiator.
However, I've found the problem. It's something that I changed a while ago. I reverted it and now they only use the turbo on long straights.
I've also rebalanced the ai difficulty. Easy and intermediate are now easier.
With the "slow"car i drove?
gonna try it.
btw.someone mentioned on my last upload that the Car does not dip , nor ascend when going down/up hill.
Dunno if you knew it allready,also dunno if it takes lotsa work to add those animations to make the game even more Beautifull.
Here's what missing,still i see the nose of the car dip when switching to bumperview

Yes, I know. The car animation itself shouldn't be too difficult. I've even experimented with it in the past, although I'm not entirely sure how I'm going to implement it. Should it stay in the upward position as long as you're going uphill, or should it only stay upward while the road is curving upward? Those are the questions I'm grappling with.
However, animating the occupants in the car is a real pain in the ass. xD
Ripping them is the easy part; positioning them in the car is the hard part. They're a separate sprite sheet with their own animation: the hair flowing in the wind. So I can't just stick them in the car—they have to be placed in via code. I believe I've already done most of the heavy lifting for the Redhead, so I might try tilting the car up and down.
For the DX40, there are separate sprites again because of that damned spoiler in the way.
The new rubber banding is better and more reasonable... But the opponent is still kicking me around in some races but I don't seek to get a perfect run, just win by points alone.
I see there is an F1 car locked... Do I have to race it? I had my ass handed to me by G. Ceara in Super Monaco GP on the Genesis way too many times and I know that not even the bike can take it on.
9.5 out of 10... I'll give it a perfect ten when I unlock the F1.
I see... the AI driver cannot handle the Madonna F1...
Time to practice then, Just got the bike with the Testa- oops! I mean the DX110. Also may I suggest a way to make the game run smoother on low end machines? A cousin of mine likes the game but he has a "meh" laptop for school and wants to play it during breaks but he has to lower the resolution way low and even then frame rate does not go over 40 fps. (I noticed on your to-do you want to lower road textures.)
Either way... I'm off to practice with the bike and beat the game with the other cars (On easy of course because I got the bike on Inter with the DX110)
Hah, in the next update opponents will recover faster after they hit another car, so they won't crash into roadside objects that often. Aaand I'm probably going to revert it for easy and intermediate settings because it makes the game much harder.
Not sure how I'm going to get more fps out of the game. Graphics-wise it's not that heavy, but code-wise there is a lot of stuff going on. I'll experiment with some stuff and I'll see what I can do.
Good luck with the motorcycle!
On my old 2018 game pc with an rtx 2080 8gb gpu the latest "d"update runs not as smooth as it used to be.
At first i thought it was the Reshade i allways use,but even without reshade this latest update has many "hiccups"when there is lots going on.
i also tried at the lowest resolution , still stutter when lots going on, however on my game laptop with rtx 3080 16gb it runs buttersmooth with reshade on and off.
Seems that i need higher specs to run it smooth.
Another explanation for the hiccups can be that the latest nvidia driver update for the gpu is faulty.
That happens sometimes.
i recorded the race,but sadly on my old pc with the stutter sometimes.
edit, seems to be the latest nvidia gpu driver causing the issues in many games
True. That's because of the way they get spawned. They get spawned with the idea of racing against 1 opponent. When the oppnent is in front, the police gets spawned in front of the opponent, so the police will see the leader first and start chasing the leader, not the player by default.
But with 29 opponents, they still get spawned i front of the leader. That's why you only started to see them when you were at the front.
I'm about to change that.
Hi mate, I love what you've done with this, it's just beautiful. Downloaded v 5.0 today. The recipe is amazing, youv'e basically perfected the game. Some thoughts I had when I was playing it was maybe can you make the 911 playable, maybe can there be an option to change car colour, maybe can you add a two player head to head mode, and maybe add a "radar detector" for the police like in Test Drive
Thanks! I'm glad you like it!
- The 911 will be available in the future. 😉 It misses 2 sprites: the ones facing straight ahead. But I'm going to try to draw 1 of them myself.
- You can change the car color by pressing up and down in the car selection menu.
- I really would like to add a multiplayer mode, but it's going to be difficult. Not sure if it's going to be feasible. Maybe someday...!
- There is a radar detector in the upper right corner. 😉 It will start clicking when a police car is near you. The number in it is the amount of cops chasing you.
You've already added the music of 3 of my fav games...Outrun, Turbo Outrun and Super Hang-On....why not add more! More options...moAr bettAr!!! I think you should add music from:
After Burner
Space Harrier
Thunder Blade
Galaxy Force
Power Drift
GP Rider
Super Monaco GP (for short diddies)
Pretty much all the Super Scaler games....hell...even Daytona USA music would be fitting in this racer!!
can you add editor inside the game ? for make scenery on host and load inside the game and play ?
https://github.com/djyt/layout
it's a idea. :D
When I was racing the Nerd, at the start of the race I tried to block him off by going in front of his lane but I instead drove my motorcycle into the crowd and the "What on earth is wrong with you?" message popped up and scared the hell out of me. I suggest adding safety railings behind which the crowd can stand safely, because I lost Frank's motorcycle and it was kind of hard to get :( anyway its a really cool game, would like to see more updates
Just tried this for the first time and am blown away, like I can't believe how good this is.
Immediately got it working with my Thrustmaster T248x. My only request would be tweaks to the FFB - just a dampener or scaler would suffice, doesn't have to be crazy. My wheel kinda goes nuts back and forth a little at idle, I think it just needs a minor dampener.
I think adding Imperial would be a nice option. I also would like to see better wheel support for the Logitech Gxxx series. I have a G923. What I noticed is that everything on the wheel and H shifter work great! But if you enable the clutch, you have shifting problems. Also, what is the green bar on the left indicate while you are playing the game? Thank you.
Bill
Please consider adding a CRT monitor shader in the style of https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/... with an arcade cabinet
Good day!
I love 2d/Outrun style racers and was fianlly looking for new material after OR2006C2C. So after playing your game for a bit I thought to drop some of subjective feedback. I may have gotten a little rusty over the years but I´d say my skill level is average at worst.
I think you did a great job with the overall idea and with a lot of the way you executed it but there are a few things that are just driving me absolutely nuts. Well, I´ll just leave my feedback here...
+very happy about the variety of modes i. g.
+spirit, look and feel generally executed in a great way
+plays well takes advanatage of high refresh screen, fast
+good options menue with great custom options and control manners <3
+ability to customize music
+controls feel just about right
+addictive gameplay loop
+nice police chatter, also police corvette can come at times, fun
+shifting is fun
+many (police) cars are fun
+nice upgrade mechanics with the time thingy
+awesome car engine sounds
+cool weather effects in stages (could be even more/more intense to my taste)
+can run besides paved street at times
Now onto some minor things or some that are almost driving me nuts:
-course design too rough, original outrun has 1 hard corner in map 1, you start out with a few rough ones right away. Not to mention the unfun turn right at the beginning of the 2nd course. Too many 360+ degree turns in game, cannot remember OR had them like that.
-an honest question: Who is supposed to beat career on "INTERMEDIATE"? That is not HARD mode. There are people who love 2d racers with some competition but have NOT played OR for the past 25 years on their arcade. :o You dont need to prove anything by making your game extra hard. To me it´s just frustrating.
-opponent just always cheating ahead of you and if not still rubberbanding ahead at some point! Even if you boost and are at max speed the just riccochet past you. Duh. A perfect start not much worth it thus either.
-regular police just too fast, you dont feel like driving a supersports dream car, instead like a dud the way they always are faster than you UNLESS - they suddenly let you pass. Feel sdouble underwhelming like you are a baby. Give a n actualfair chance to win them . The Corvette can then be the equal challenger, I´m cool with that. Or give option to set police to "cheating" or "slightly more realistic".
-police jumps left and right like in your path until they suddenly let you pass. No fun and lame. Make their reactions more like the player can steer as well.
-police in career (!) seems to never hinder the enemy driver, lame, grant the moment of fiendish joy to have the opponent get some of that medicine too
-the "car stops in front of an obstacle from 320 to 0 in nulltime"- event seems to occur a little too often. I know it was in the original but it should be a rareish occurance if you mess up since it´s not much fun and a harsh punishment.
-the scanning of custom music in the beginning shouldnt take this long imho on a fast pc
-the testarossa clone is like a newbie bait, it just sucks against the Porsche. The f50 seems the easiest car, so it should be the primary selection imho (easy mode).
-testarossa had more nice paintjobs (see online available list)
-959 should be a convertible and have some better paintjobs (as above), model also looks a little too bulky, the original is like a flunder
-Corvette looks a little bulksy imho
-if I drive a 959 and choose female in options it´d be nice not to be a fat pork eating pig :D
-motorcycle sound is really annoying
-sea on a slope in lvl 1?? Nah, just don´t, original didnt have it for a reason
-some stages could have a bit more variety or individual characteristics, it may sound weird but the ancient outrun stage 1 feels somehow more vivid to me than yours but maybe it s just memory failing me.
-not a fan of the turbo mechanic although I like the engine heat management. Would maybe be nice to be able to switch it off for career aswell or design it differently so you dont just need to push every x seconds?
+/- a splitscreen multiplayer would be gorgeous!
+/- a demo or even the ability to record demos would be awesome (but not needed)
+/- maybe add some more 80s/early 90s dream cars (Would love to see Italdesign Cala i. e. but maybe it´s already too new)
I may have missed some things but this is a healthy list already it seems. :)
Thanks for your time and effort, keep up the good work!