I appreciate the feedback.
- Effect was indeed one of those attributes that made me think twice before selecting a card. There is some logic behind its effectiveness but it's far from the elemental type chart in terms of familiarity.
- The shapes were probably too easy, didn't see a particular type effectiveness chart that would be intuitive enough. I could buff the effect multiplier and lower the shape multiplier to make it a bit more balanced, as well as expand on the effectiveness in the tutorial if that helps the player understand.
- Your suggestion for the block minigame is a good solution to the problem. In the beginning I had a similar idea and opted for the "osu" style so it seems I might have to revert that and implement a time based penalty.
- Glad to see you felt an adrenaline rush playing the game, did you eventually get to the victory screen?