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Heyo lemme start this off by saying I had a lot of fun playing this!

Visuals and the music are stunning, I just wish you had more time to deal with the tile and background inconsistencies that ended up poking you in the eye of otherwise an amazing artstyle!

Abilities were really fun to use although I do think some specific rooms need some balancing like the one where u get the long jump! 

Combat was super fun for the most part as well which on top of visuals and abilities is the highlight of the game!

There were a lot of enemies going off screen/despawn issues which I'm not sure if it was intended or not and a lot of weird projectile hitbox issues like having a spike go through my head but not actually damaging me.

The movement took a while to get used to, it felt really "floaty" or "slidey" for a lack of a better word which I personally wasn't the biggest fan of, but it wasn't bad once I got used to it.

There was also numerous times where I just kind of got stuck into walls very early on into the game requiring a restart, on top of the jumping down platforms not working as a 1 off thing. 

Also I think you made the small "slide" corridors a bit too small for the player character, where her head ended up going into the tiles, which would also probably explain the lack of hitbox there mentioned earlier!

Level design was intuitive and I loved the lighting details!

Overall I think it's a very solid entry!

Thanks so much for trying out the game, and for all the detailed feedback, that's extremely helpful! Those are all good notes and I definitely want to address the issues you mentioned. If it's not too much trouble, could you describe how you got stuck in a wall? That's the only issue I couldn't reproduce, I tried several things but couldn't get myself stuck. The player character has two colliders that she switches between whether she's crouching/ sliding or not, but only switches to the "standing" collider if there's room to do so. So maybe something with that is causing the character to get stuck