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(1 edit) (+1)

WOW. This game is incredible. I played it for about 40 minutes and got to the second zone.

  • Feels very polished; feels much more like a Steam game than a game jam game :)
    • Beautiful, crisp, graphics with well-thought out color palette
    • Super cute robot, I love him!
    • Ambient sounds are nice
    • Weather effects add lots to the mood
    • I accidentally hit the poor pigeon with my hoe and it went flying LOL! Nice touch.
    • Nice bite-sized tutorials
    • Quest log is very helpful
    • Intriguing premise; I like how the bits of story-telling are paced which allows for me to enjoy playing the game without getting interrupted by walls of text
  • I don't normally enjoy 2D side scrollers or farming games, but Rombo surprisingly held my interest due to the cute art style and bite-sized progression
  • Lots of friction for me in the beginning
    • I was unsure how to clear debris from the field
    • I feel stupid, but it took me a minute to realize I needed to speak with the terminal again after the tutorial in order to get instructions on how to clear debris from the field
    • Control screen doesn't currently show keyboard controls (all keys are *); I was playing the WebGL version
    • Eventually figured out that "HOLD DOWN" meant hold down the mouse button
    • Would be a nice QOL feature for the inventory to have tooltips or labels for each item/slot
    • Some UI broken; too large and cut off or too small
(+1)

Thank you so much for your incredibly kind comment!! And thank you for taking the time to play and review our game. <3 

I appreciate your feedback, especially on the early game friction. That's something we're hearing a lot, so I'm trying to beef up the tutorial (still keeping it short) as much as possible. And yeah, we keep having tons of issues with the WebGL build! I love it for the accessibility aspect, but it always has a lot of weird UI issues.