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A jam submission

Atgtha in AbsurdiaView game page

Venture into the Halls of Absurdia to find the Amulet of Yelt'neb in this stylish minimal roguelike!
Submitted by FourbitFriday (@fourbitfriday) — 1 day, 9 hours before the deadline
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Atgtha in Absurdia's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Scope#14.0004.000
Aesthetics#14.0004.000
Roguelikeness#14.0004.000
Overall#23.7503.750
Fun#103.5003.500
Innovation#303.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I really enjoyed this entry. From the very stylish and cute approach, to the clever bouncy animations and audio, this one has a lot going for it. A very great entry especially when done in 7 days! A very minor observation, but I found the health bar / log area quite "busy". Curious if you've experimented with the health bar either at the top-left, or perhaps even vertically on the left side. I also found the mouse either "point"less (haha) or just in my way. I'd maybe suggest an option in the controls to hide it (?). Other then that, kudos on this entry!
  • It has a large variety of distinct enemies, weapons, ranged items, and support items
  • Atgtha in Absurdia is a coffee-break roguelike set in a world packed with puns and humor, and where things are not always what they seem. The game's use of ASCII art in a modern style is a standout for the genre and is a true merging of the traditional and the new. Atgtha's gameplay is driven by movement/combat tactics and savvy resource usage. The game is complete and has a good deal of content for its scale and length. There are odd behaviors in messages and maps/display which were hard to label as either bug or part of the "absurdia" theme. The controls are simple and easy to learn, and the UI for items and attacking is quite good. The game is a blast to play, I'd recommend that everyone try it. Atgtha in Absurdia sits at the edge of what I'd consider a traditional roguelike, with a few mechanics deviating from the formula such as no free resting, no passive health regeneration (and healing being relatively rare in general), general lack of character progression/stats (although I did encounter one system that allows for this).

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Entirely!

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Absolutely!

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Comments

Super fun!  Great sound design.  Fun character interactions/descriptions.  

Jam Judge(+2)

Really interesting game, I love the take on vertically in an ascii game. Usually I dislike ascii but this was different. Good job!

Submitted (1 edit) (+2)

Nice game! these "gummy" graphics and animation are cool!

if you want, try my entry too https://lenon-kramer.itch.io/of-mist-and-shadows

(+3)

Would be nice if there was a Mac or Web version. Would really like to try it.

(1 edit) (+2)

Can't get over how much I'm enjoying this! Everything is on point from the sound design to the playful takes on classic RL archetypes.  Each run I'm finding new things yet somehow this is delightfully simple and easy to jump into. This is everything I want right now in an RL