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Very nice proof of concept so far! I think this will make me go and give excalibur.js a try now!

The only real issue I had is that the Y to interact for gamepad did not work for me. If you want more info or testing just let me know.

Thanks for checking. I developed using a xbox controller so that might be the issue. Which controller do you use?

It is an 8bitdo brand controller that uses XInput so not sure why it wouldnt work. If I remember I will try it again tomorrow or Sunday after my computer has been restarted. 

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The buttons are mapped to different integer values. I mapped the xbox one, but i'd have to map different controllers and switch the values based on the controller identified. Your controller maybe works but with other buttons, instead of the Y for interact and A for select.

I tried all the buttons on it and none of them worked for interact. 

Interesting. I'll look into that at some point.

Nice!

I remembered to try again today and the same issues for me even after restart on Firefox, Brave, and Edge browsers. The button mappings are a bit odd as well; left analog stick moves around, but then L3 (click left analog stick) is mapped to move down and then the menu button is mapped to right trigger button. 

Like I said, I am using an 8bitdo Ultimated Wired Controller. I don't normally have any mapping issues in other engines/games.