Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The Linux build is broken. When attempting to launch from the itch.io desktop client, it spits out a ton of errors all along the lines of "Fontconfig warning: "etc/fonts/xxx", line x: unknown element "description" and the game doesn't start.

(+1)

Hi, thanks for pointing out this error. 

I'm not able to test the Linux build myself, but from what I can tell you might be able to fix this by setting the launch options with the following command:

mkdir fonts; echo '<fontconfig><dir>/usr/share/fonts</dir><cachedir>fonts</cachedir></fontconfig>' >fonts/fonts.conf; FONTCONFIG_PATH=fonts ./nw # %command%

Thanks for the reply! I will test this myself later. For now, though, I've gotten the Windows build of the game to run on Linux using a program called Bottles and it works fine enough that way (minus one strange bug that I'm sure is an issue with Bottles and not the game), and I'm already a decent way through the demo now so I'll finish that first.

(1 edit)

Okay nevermind I tried it. This does get the game to launch! I had to reverse engineer it a bit to get it to work. Basically to get it to work I had to create a folder called "fonts" in Another Lux's directory, then create a file called fonts.conf inside that folder (which is basically what the commands you posted do if you run them from the game's directory). Then the final command "FONTCONFIG_PATH=fonts ./nw" runs the game with some additional launch parameters, and...

Still doesn't work. This time it looks like a crucial file is missing in a "img" directory. I think the issue is that there are crucial files missing from the Linux build of the game, though I wouldn't know since I have very little game dev experience and also haven't worked with RPG Maker before. But at the very least, the game's window shows up now, which is progress!

(+1)

Glad to hear you got it working with the Windows build! I'll remove the Linux build for now and see if I can resolve the errors.