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Let me begin by describing the point in this game that broke my spirit (lol): 

  • Riding a platform on a horizontal track that moves to the left through a narrow corridor
  • Thorns/spikes line the ceiling and floor
  • Little zappy electricitybois float within the corridor, requiring you to jump over them and resume platform riding

I tried this segment so many times and once or twice I made it through, but with so little health left that I almost immediately died afterward and got zoomed back to the lamp post to try again. I found it really difficult with the keyboard controls and quick jump to ever land back on the platform after trying to jump over the buzzybois. So unfortunately, this was the end of the road for me! To be transparent, I am a mostly cozy/survival-craft gamer lurking in a metroidvania jam, mainly here to contribute art, so take from my experience what you will. 

I am sure there is a ton more game to see, but from what I did see, I was really impressed with the visuals in this game. It is clear how much expertise and care were put into everything from the character animations to the little lamp posts to the imaginative sprawling backdrops. I totally appreciated the parallax and the sense of depth it provides; if I had one critique for it, though, it would be that because there is so much detail and colour in the background, visually I sometimes had a hard time tracking the grey player character. It might be helpful for him to have higher contrast relative to the backdrop.

As mentioned above, I really struggled with precision when trying to land jumps onto small platforms - the controls felt responsive, but I also felt like they were so responsive that I often overshot small platforms I was trying to jump to. I also wished the attack felt a bit more snappy - the animation is awesome, but the attack itself felt a bit slow and I often just tried to avoid enemies instead of engaging them. 

Overall, great visuals, great sound, and I also really loved the exposition and the sort of "guide" character you meet and follow. It gives a great sense of purpose for moving forward and feeing curious to learn more about the story. Nice work!

(2 edits)

Thank you very much for the feedback and this new perspective as a non metroidvania player!

Game was made with difficulty in mind so it's not meant to be easiest challenge, however we will take your feedback as someone who I assume is somewhat new to playing the genre and try to adjust so it's new metroidvania/platformer player friendly too!

We are sorry to hear that's the end of your journey and thank you for giving the game a chance! If you are interested in what the game has to offer past what you played our game trailer/teaser should be releasing in like an hour or so! so you can check it out on the discord or youtube and this itch page! We are fully with you that a higher contrast with the base form will increase visibility at certain points more compared to the background so we will be adjusting that as well!

Thank you for your feedback on combat and platforming and hopefully we can improve it and overhaul it to the point where its enjoyable to as many people as possible! 

Thank you for liking sound and visuals and the cute little tutorial cat!

Non - Game and Level Designer for Project Null