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(1 edit) (-6)

Great concept, but having "this tooltip left intentionally blank" appear on everything is a huge turnoff. It feels unfinished. Half the text is gibberish too. Reading what a perk does is the most unhelpful thing of all time. "Flip all non-enemies" what does that mean? You never even told me what an enemy is. How does it trigger? When does it trigger? I bought it and nothing seemed different in my next round? Nothing "flipped". You need to work on your english and UI. Having a perk written out like "flip* >flip>flip * group" means NOTHING if you don't explain wtf "*" represents, or what a "group" is. You gotta playtest man.

(-9)

Make a better game

(+2)(-2)

skill issue

(+1)

Hello! Thanks for playing and taking the time to write some feedback. I just uploaded a new version of the game that has reformatted perk descriptions, which hopefully make more sense.

Awesome thank you!