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could be good if the mechanics were completely reworked. the rhythm game gets stupidly fast stupidly quick and in the 4 or 5 times i tried it i couldn't get higher than bronze or so. similar story with the 'cleaning' minigame which just seems poorly executed in general. maybe i misinterpreted the tutorial bit but it seemed like i was supposed to avoid certain items and not only was there no way to tell if any items were supposed to be avoided but it was hard to tell if i was actually accomplishing anything. all that in conjunction with the multiplier for the hero progression never being more than 1 and only being able to get 2-3 hundred points per attempt means the 10,000 point goal feels absurd. still, the art is good and what story/character interaction i saw was fun. i'd like to enjoy it, but i just didn't.