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(1 edit)

- Specs I use are:
CPU - i5-4670K - 3.4GHz Quad
GPU - Gigabyte Radeon HD 7970 3GB (AMD 280x)
RAM - G.Skill Ripjaws X - 16GB DDR3
Windows 10, 64 bit.

- Wasn't criticizing one-shot death moreso, but just the, abrupt and anti-climactic 'feeling' it gives off by dying. It's simplistic compared to others, basically?

- Well, I'm not master of rotations and game design with mouse integration so I'd not be able to give suggestions or help there.

- Slenderclone statement - Well, it's how I feel, others could share your sentimentality, so if the game goes on Steam and people disagree with me, that is all well and fine. I have picky tastes and I know that. Though I can also see many who may agree, so the proposition that it could be a make-or-break depending on both Timing, and Mood of the community and the way the game is portrayed, advertised, etc? Is crucial.

- Indeed, the house, although it isn't relatively small, it isn't large enough to have it fully out in the open at the get-go, or people could just speedrun it in 1-2 minutes, without a doubt. A suggestion then that may not 'feel cheap' or make very little sense could be if alternative creatures, lore, is added that introduce the idea that 'Things in the house want to help you, and are against the Wendigo, or simply want to have fun by playing games with both of you" like little Gremlins that scatter the evidence/recordings in boxes, even with perhaps a necessary puzzle - or additionally-needed Key to open it. So you play Cat and Mouse with one mechanic of creatures hiding what you seek - and only giving it if you meet their requirements, whether puzzles/keys whilst being chased by the Wendigo and needing to be cautious of where its location is. If it's just You and Wendigo, it leaves you little room. A suggestion of 'additional characters/creatures' makes it so you have more room to explore 'Why/how/what'. Hell, even that creepy doll that moves and stares at you, if not used for other things, could be the one leaving you the evidence, the clues on where, when? Is by little footsteps and noises it makes, or if within a radius, you hear it, see it in the distance at the corner of your eye running around a corner, hinting 'it's this way'.... If not that, to trick you into leading you to where the Wendigo is if not paying attention to troll you. Potential always exists where ideas exist. If at least that, or similar were introduced, it'd not seem lame - but enhance the story and lore and atmosphere all in one, but it'd require more work, of course. At the end of the day, such work is always appreciated by consumers and those who recognize the effort put into a game, the little things go a long way.

If not that I'd just boast that I leak ideas and suggestions like diarrhea so it's never an issue for me to think of workarounds or fixes - I just don't have the coding and dev-skills to implement those ideas.

Thanks for handling my criticisms maturely.