This game is great! Obviously it's not as long or mechanically dense as other well-known roguelikes/lites, but that works just fine for the game's length. And, as always, the art is fantastic! I don't know what it is about your art style that just hits the spot, but it does. I like that you get most of the scenes when you win battles, rather than for losing them, as a lot of games often do. And the mechanics for seeing said scenes are also very well made.
As many a game in the genre struggles with, having a dual health-pleasure system in combat is a tough act to balance. Although you didn't do it perfectly, I think you did it better than most. The two styles work about the same, with Pleasure being better for bosses, but struggling a lot with taking out basic enemies due to lacking hard-hitting abilities like Struggle or Sublimation, and just generally being pretty slow by nature. Plus, you can't block Pleasure damage as effectively as you can Armor damage, which makes sense in theory, due to it being less punishing when not at high Lust levels, but taking no damage is a lot better than taking some damage.
I love how you made Armor such a core mechanic to the gameplay, with both the player and the enemies getting stripped as they take armor damage. I do wish that enemies had some in-between stages between "yes clothes" and "no clothes", but I get that that might've been tough to make all the art for (although I would've been fine with just losing the top and bottom separately for those with two-piece outfits). Overall, though, I think that the armor system is well balanced.
One thing that isn't well balanced, is Parry. For just 1 ap, it's OP. It essentially acts like a Counterforce, plus a Shield from leaving unused ap at end of turn. The only downside is that it can't be used more than once a turn, but that's barely a downside. Plus, it can deflect the two-armor-damage hits from some of the larger enemies. But, one OP attack out of however many you made is a pretty good ratio, all things considered.
Speaking of enemies, I'm not a big fan of the Fire Elementals (and Poison Alraunes, to a lesser extent). There isn't a way around the Fire Body ability that doesn't involve spending a semi-permanent resource. Either, lose health hitting it normally, or use items on it. You can't bypass it by one-hitting the enemy, either, or by using Lust damage. You can bypass it with Parry, but that's not really an excuse.
Anyway, the game is very fun, and definitely worth the price, especially if it ever gets some content updates.