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(+1)

Hello!

I came across your plugin, and it's exactly what I’ve been looking for potential GamePlus content—and it’s incredibly easy to use! I absolutely love it. However, I ran into a few questions while playtesting—would you mind taking a look? I’d love to use this plugin to its full potential.

Question 1:
The new menu option on the title screen remains after activation, which is expected. However, is there a way to remove it during playtesting (reloading game without touching script/event), or is manually disabling it via a custom script the only option? It's like once I turn it on, in one of the events, it will remain on forever. Even after uninstalling and reinstalling the script, it persists, which makes testing a bit tricky. 

Question 2:
In the current script, is it possible to add more than one new menu option to the title screen that allows for multiple branching game paths? Like currently in the parameters. 

Question 3:

Is there a way to disable the old "New Game" option in the default title menu?

Please let me know! And it's ok if none of these work with ur plug-in. I still plan to use it. I will just limit my game to 1 branching path.
(1 edit)

Hello! I'm glad the plugin is useful to you.

All the things you want are doable, but I want to keep the plugin small and simple.

I have, however, implemented suggestions from Questions 2 and 3 as separate plugin, GRB_NewGamePlus_MultiItems — please check if it does what you want.

Below are answers to your questions related to both versions of the plugin.

About GRB_NewGamePlus.js, the standard version

Question 1: There is no user-friendly way to remove it during playtest, but a simple solution would be to press F12 to open Developer Tools and copy-paste the following into the Console:

delete ConfigManager.newGamePlusEnabled;
ConfigManager.save()

Press Enter, and the data will be reset.

(If you can't paste it to Developer Tools' Console, you might need to type “allow pasting” first, or something like that. There should be instructions in the console.)


Questions 2 and 3: Not in the main version of the plugin (GRB_NewGamePlus.js). But see below.


About GRB_NewGamePlus_MultiItems.js, the new more complex version

I’ve just made a more complex version of the plugin, GRB_NewGamePlus_MultiItem.js. It allows to create several “New Game+” items, as well as remove the standard “New Game” menu item.

Note that it’s a freshly-baked untested plugin! If you encounter bugs, please tell me, I’ll fix them.

These two plugins are not compatible. You either use one, or another. Don't install them both.

Question 1: If you use GRB_NewGamePlus_MultiItem.js, you can clear the data by pressing F12 and entering the following code:

ConfigManager.activeNewGamePlusMenuItemIds = [];
delete ConfigManager.defaultNewGameDisabled;
ConfigManager.save();


Question 2: In this version of the plugin, you can add many menu items in the plugin settings.

For each menu item, you choose a separate ID (like harold_path, theresa_path, etc.; you can't use spaces in IDs).

Then you enable or disable them with the Plugin Command event commads like this (in RPG Maker MV):

newgame+ theresa_path on
newgame+ theresa_path off

If you omit the ID, it will enable or disable all New Game+ items:

newgame+ on
newgame+ off

In RPG Maker MZ, you do the same, but instead of typing the command, you choose the command from the list. (You'll still need to type the ID.)


Question 3: In GRB_NewGamePlus_MultiItem, I've added the function to hide the default New Game item (in RPG Maker MV):

newgame on
newgame off

In RPG Maker MZ, you do the same, but you choose the command from the list (instead of typing it).

(But if all the menu items are disabled, the plugin still shows New Game, to make sure the players are not locked out.)


I hope that helps! If you have any problems and doubts, feel free to reach out.

—Dmy

(+1)

OH MY GOD! THANKS SO MUCH FOR UR RESPONSE.

I didn't expect a brand new plugin. You're so nice that you even gave me an in deatiled explanation. 

I will being using GRB_NewGamePlus.js for our more simple game but I will def be testing GRB_NewGamePlus_MultiItem.js 's features for my other game. 

This is so precious! Thanks a bunch. I'll send a free copy of our game to you, once it's made, if you are interested as my most grateful gratitude! 

(2 edits) (+1)

Hello,

It's me again. Sorry to bother you but I've checked out the newer plugin and is wondering if I'm doing something wrong? 

For testing purposes these are my labels, in the following format in MV:

ID:Test1

Menu item text: End 1

Start map ID: 2

Start Tile x: 9

Start tile y: 0

In my plugin command: newgame + Test1 on

But nothing showed up on menu screen. 

So, I tried plugin command: newgame + on.

Still nothing. I also removed the other plugin as instructed and is only using GRB_NewGamePlus_MultiItems

Is it possible I skipped a step?

(2 edits)

Please excuse my late answer, I didn't get the email notification for your comment for some reason.

newgame+ should be written without a space between newgame and +.

(Sorry it's confusing, but RPG Maker MV splits plugin commands by spaces. So newgame+ is a command newgame+.  But newgame + is a command newgame with an argument +.)

—Dmy

Hello! 

Sorry for the delayed reply. 

I haven't had a chance to test this since I received your reply. 

I have tried this code with no spaces. 

the plugin: newgame+ Test1 on 

There were no changes in the main menu. Is because the spacing I had been incorrect again? Maybe my order of code is incorrect. 

My order of code is: 

Plugin command: newgame+ Test1 on 

Then end game to title screen 

Please let me know! Thank you so much for the wonderful plugin and assistance.

(2 edits)

Sorry for being late, I've fixed the plugin.

The problem happened because of a space after the command: "newgame+ Test1 on" was accepted, but "newgame+ Test1 on " was not.

I've uploaded an updated version of the plugin.

I hope there will be no further bugs, but if there will be, I'll fix them (and I'll be quicker in the future — sorry!)

— Dmy

(+1)

Hello Garabta!

Sorry for my delayed response too. 

I tried the new ver of GRB_NewGamePlus_MultiItem and none of the menu is changing. I don't know if I am using the plugin completely wrong or if I'm missing something. 

I have tried "newgame+ Test1 on" and "newgame+ Test1 on " 

-w and w/o space

To figure out where the issue was I even tried just simply remove the "NEW GAME" button but even that didn't work. 

This was strange because all that is required for me to do was use "newgame off" and "newgame on". But "newgame off" was not even working.

Is it possible there is somewhere in the .js itself causing an issue? 

I sincerely apologize for the inconvenience but for the life of I can not debug this ;-;

Nothing to apologise for! Sorry the plugin is not working.

Could you please check whether it's a conflict with some other plugin? For this,

  • either disable all other other plugins in the project, and try running the game with just this plugin installed,
  • or create a new clean-state project and try installing our plugin there to check if it works with a clean-room project.

This way, we'll know whether the problem is caused by presence of some other plugin. (Unfortunately, this is not uncommon. RPG Maker doesn't provide a good isolation of plugins from each other, and it's impossible to test all the combinations.)


If you've verified that it is indeed a conflict between plugins, there are some things you can do:

  • Try changing the order of the plugins. E.g. try putting this plugin first or last in the list of plugins, and see if it helps.
  • You can try to understand what other plugin is causing the conflict. Try disabling plugins one-by-one and check our plugin starts working. If you find the conflicting plugin, please tell me and I'll make my plugin compatible with it.
  • As a last resort, you can send me the files of the plugins in your project (basically the plugins folder) to d@garbata.net and I'll test it on my computer. Note that plugin settings might contain some proprietary data (e.g. quest log plugin settings may contain all quest text in the game), so please make sure you don't send anything secret.


If you've verified it's not a conflict between plugins, then something is wrong with the plugin settings. Maybe Test1 menu item was not set up properly. I can make an example project showing the settings.


Sorry, troubleshooting can be complicated! If there's something more I can help with, please tell me.

— Dmy

(+1)

Hello Garabta,

Sorry for the delayed response. I finally find the time to test this. 

MY WORD THIS IS AWESOME! 

Thank you so much for taking the time to debug. Your suggestion in isolating the Plugin turned out to be my answer. 

The file I downloaded and tried to replace wasn't fully renewed. So all I did was redownload, delete the old file and put in the new one. It works like an absolute charm! 

Thanks so much for making this! You're the best! 

P.S. Your patience to walk me through this is a god sent.

Thank you for your patience when I'm taking too long to respond! 😅

I'm glad it works, if you encounter any other problems, please tell me.

— Dmy of Garbata team