This is great! I haven't played a C64 game in a very long time, so this felt like a blast to the past. The looping was done well and the belly flop mechanic was easy to understand. The only criticism I have is that the camera moves a little too slow. I kept dying to the last enemy because I wasn't able to find myself since I was off screen, and it wasn't possible for me to wait for the camera to catch up since that enemy hones in on the frog once it enters the area. I did eventually clear that section, but by holding right the entire time and hoping I made it. Still, kudos to you for making this in assembly, really cool!
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Thank you for your kind words! The scrolling being slow is a technical limitation of of my scrolling implementation. Actually most c64 games can't very scroll fast, due to the limitations of the hardware (there are not enough cpu cycles to redraw the whole screen every frame, but the hardware can move the screen over 8 pixels, so if you scroll slow, you have 8 frames to spread out the work). I have some ideas for improving it, but it will probably introduce other artifacts. I think the easiest solution for this game might be to freeze the game until scrolling has caught up.