Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Something like rolling blank dice x amount of times in a row, or x amount of blank dice all at once to unlock the Quartermaster.

Picking up x amount of value 6 cargo in a row for Boy.

Losing a battle against a pirate to unlock Pirate.

Running into a reef X amount of times to unlock Navigator.

Having X amount of non-event encounters where you can't interact  - like no anchovies, or no spice to unlock Mate.

Premise would be the player would need to experience multiple "bad" interactions/outcomes and they then get rewarded by having a crew member that would help prevent those outcomes.