It’s wild that the most emotionally gripping, most impressive and engaging game I’ve played from this jam so far is a 4-day project that’s honestly too hard for me.
I’m in agreement with everyone about the art, the chase sequences and overall difficulty. I just wanted to point out the sheer tonal contrast between the serene, almost delicate starting area and the first chase, then the return to serenity, only to bring out that sense of dread at the start of the second chase now that I know what I’m in for…
That’s nothing short of art.