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Sadly the bulk buying in general is just really fucky, sometimes it eats extra points that it shouldn't be eating, other times it creates points out of nowhere or takes less points than it should be. Have been trying to figure out why it does this for ages but despite it running through the process of each purchase the amount of times it should for the check, it still manages to somehow return incorrect values constantly. Will probably leave it in like that until I can get all the bugginess with that fixed just so that people can recover points that the bugs might steal from a player. Turns out bulk purchasing for some reason is really rough to code.

Is it just simply not possible to code loops into into html? Just simply have the loop run things one point at a time to ensure accuracy. I've also observed during the negative evasion exploiting that the code operates quite inconsistently. Sometimes a +10 points mode click will bring a -80 evasion to +10 but other times it could end up a different number entirely.

See that's the thing, it is running loops, just for some reason those loops keep getting the numbers wrong so I've been trying to just get it to be as close to correct as possible. Going to keep trying to improve on it obviously, I want it to actually be properly functional for all of them, it's just frustratingly difficult to make it cooperate with that. I might have to just redo the entire code for bulk buying since it seems tweaking some stuff to function is somehow breaking it in the other direction.