I got both the 10k Gold (with ~60 reputation and suspicion) and 100 reputation & suspicion endings.
This is a very charming game. The inciting incident isn't just there to decorate the game; it has lore significance. The game mechanics definitely got me hooked, and I think the lack of actual guides within the game adds to the lore. The apathy in this city is ridiculously distasteful - and almost reminds me of day-to-day interactions in the workplace - and it helped me support the protag's journey. I also liked how you really tried to maximize your use of the custom tilesets.
I didn't know why I keep getting the same news for "Deals". 😅 At some point I was going to the Market everyday and I couldn't find the guy. I gave up on using it. While it's not a deal breaker (hah), I feel like you could give it a bit more polish.
One thing I would've appreciated is to have more interaction with the Mage Guild chores. After I got acquainted with most of the variations, they became tedious to go through, as their repetitive nature means that I can only treat them as text boxes to skip over.
Another thing I would like is if the game displayed the exact number of how much your stats actually increased or decreased; even a simple "+1 Reputation" would do. The word descriptions were great and added to the game's atmosphere, but not being shown the numbers meant I was on the edge of my seat until I was allowed to control the protag open the mirror.
I hope you're still working on the new version of the game. The preview you showed in the Waypoints system looked great.
Thank you for making and sharing this game! I had a wonderful time!