Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a really solid entry! Very competently made metroidvania. I think my biggest issue with it is just that the perspective feels oddly zoomed out - everything feels awkwardly small on the screen and it makes any precise movement more difficult. I think the game resolution could easily be reduced to something like 50-75% of what it is now without even affecting the level design and it'd make things much better.

The range on the players attack feels way too small, I found it nearly impossible to hit enemies without getting hit back and ended up stopping because of this. The combo mechanic also really needs to be mentioned in the combat tutorial, I didn't discover it until the first boss and thought the player's attack was just comically weak up until that point.

One fairly minor issue, not being able to heal at already activated save points was annoying. I also found the map screen confusing, showing the player's location or letting me zoom and pan it would help.

Visuals seem nice, though I feel like I'd be able to appreciate them better with a smaller resolution! Don't have much to say about the sound and music, they're all fairly unobtrusive and ambient but are pleasant enough for that.

(2 edits)

Thank you very much for the feedback!

Thank you for pointing out the perspective zoom out! The game was originally supposed to be made with the camera you described and actually had that camera fine tuned and ready, but some issue late into development didn't allow us to have enough time to actually have it properly work, that being said on top of combat, making camera adjustments is our top priority post jam!

Yeah for sure, I think not mentioning the combo system was a huge misstep while we were making the tutorial so it will be adjusted in the further updates, and combat will most likely get completely get overhauled to match the rest of the games quality!

Map screen is also planned to have a lot more into it as well as the player tracking you mentioned! and thank you for your feedback about the save points as well!

Non - Game and Level Designer for Project Null