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Rules for Hijacking NPCs
6 On-Foot pilot talents for PCs.
- Saboteur specializes in hijacking NPCs
- Command specializes in battlefield survival
- Operative sneaky force multiplier
- Field Medic can bring Pilots back from the brink
- Marksman increases damage dealt as a pilot
- Techie allows tech actions on foot

18 new NPCS that fill a number of archetypes I feel were missing or just seemed like cool ideas to me. Among my favorites:

- Ramshackle - an 'every class but worse' mech that keeps your players guessing
- Puppeteer - Drone based controller

 9 New Templates that expand the kinds of characters you might encounter including:
- Revenant - Zombie-like mechs that keep on coming
- Colosssus - Template for oversizing units and adding gozilla-like flavor abilities
-  Buddy - Template for representing to related NPCs (like bonded for players)
- Super - A more durable Ultra with guaranteed stress and structure

5 Sitreps
A collection of randomized tables
Example combats for testing out the new NPCs
LANSIM - a combat focused simulation
Point Skirmish - a more wargame focused take on lancer for NPC vs NPC.