Completed it all but Pylon X. This is a really solid puzzle game with great progression. The little stories were better than the fluff I expected.
My opinion, this game definitely suffers rather than benefits from being sokobon style in the puzzle sections. Exploring the gardens by grid movement was was fine, but I would have rather dragged and dropped stuff in puzzle zones even if it was on rails with collision. The movement is also choppy in the web app and I found myself undoing a lot. I eventually became resentful the "dead" time that felt wasted shoving stuff around in the harder puzzles just to get to the point of where I could try solutions, especially shard and spire. For spire, I stopped trying solutions in game entirely and mapped using Simon Tatham's black box puzzle app.
Frustration with the sokoban mechanics aside, I enjoyed Shard. That was a new system for me. And the puzzle simply looked good.
Spire was grueling in a math way. Lot of great designs in the mid-late stages. The X ones were an enumeration of all the mathematically possible solutions.
Totem was kind of long but some of the puzzles were just demos, and overall the puzzle design was really well thought out. This one felt like it had the most love put into it. I replayed this one because it was pretty neat.
I am a huge fan of set, so Glyph was a breeze but I really liked the later puzzles in that pack.
Pylon was difficult. I really wish there were show lasers pieces instead of trees at the borders for the later puzzles because the bouncing got really busy with the splits and turns. The cycle of screenshotting, plotting, and then playing unfun sokobon to readjust a piece convinced me the X puzzles weren't going to be worth it.