Honestly the game has some strong parts like selecting cards and the idea of dish combinations, but my main problem is it doesn't feel like cooking and it's kinda too high risk missing a few ingredients.
Not sure if you ever read the book of lenses by jassee schnell but it's really good, point is there is something there. Like imagine if there were some seasoning and you add 5kg salt and customer says delicious or whatever lol it would've been funny. I'd say to iterate over it a few times with different prototypes, power up cards and basically everything should feel like cooking. Passing information to the player has been done well so far I'd say though, just throwing some ideas that's all. This won't be the last game you make anyway, also that power up where you draw 3 cards by discarding 3 ingredients was kinda confusing.
It meant to discard 3 ingredients from bag and draw to hand no?
Viewing post in Dish and Deal Early Access Demo comments
First of all, huge thanks for your detailed feedback!
Yeah, the main goal of the game isn’t exactly about cooking but more about serving dishes with a poker-like theme. That said, the idea of seasonal dishes is something I’ve been considering.
And yeah, the power-up you mentioned destroys 3 cards from the bag and draws 3 new ones—it’s completely RNG.
Follow me on Discord to check out the game’s updates, and thanks again!