Seems like towers are no longer providing energy, which makes things much harder. Attacking towers speeding up the spawning also changes the game a lot.
Yes, i wanted to try an other design on the energy.
Unlike creeperworld (the main ref for the energy collection), the area is not a limitation and the player can place a lot of pylons everywhere.
But, the solar pannel is nearly the same on this point, you can still spawn them everywhere with a lower curve.
Did you had performances issues in this version ?
Performance was much improved. Some issues right at the end but I'm still running the web version. Attacking spawners now has more cost than benefit, and this means the games are much shorter as you get overrun from on-map spawners, not just off-map ones. Is there water on bigger maps? Didn't find any yet.