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(2 edits)

a well-kept arranged layout, the atmosphere was carried by a solid theme and steady paced so far. the feel i got reminded me of ‘to the moon’ vibes and other cozy/home setting RPGs, but this was already a good quality work that stood on its own among them. not much of horror or plot progressed yet for me to draw up a fixed review yet, but there did some built-up mystery, it was cool touch of crossing space boundary or whatever to witness the few fourth-wall breaking moments from the code that was visible to the player POV/bird eye’s view and that true end connected through credits (just need to smooth out the transition on this a bit more).

now onto the things i want to point out;

  • the first one that threw me off track for some good minutes was when i searched for the basement because it was very easily missed with the arrow-point of the room being almost hidden by the wall like around here, i think it would be good to make an entryway gap placed like for the bathroom, bedroom and end of hallway on second floor.

  • secondly, this sentence order could be switched to beginning as proper response that sounds it would flow better naturally. or you know, replace “though” with “anyway” for a more fitting way to conclude the reason, or again, keep the sentence order as is and add subordinating conjunction of because/since (to connect their relation for the reason).

  • the third was, when i encountered this kinda glitch of Joseph opening and looking out the door after i just returned from the attic to get the camera (spooked me frighten than when i had the ghost jumpscare tbh haha;;) maybe it triggered because i just headed to the attic right away in the middle of separating with him as he went back to his room? couldn’t say for sure though.

  • fourth and finally, i didn’t expect for the bad end only to be difficult to get, i thought it would be affected by the choices at the end. also had replayed it through without reading through the note or diary with the assumption of the specific action affecting ends and still didn’t get it, so.. any hint? i noticed the hospital scene on mom’s room in the bug fixes that led me to wonder if it was related on how i didn’t encounter any scenes like that as the bug or it really was supposed to be not there as part of the bug fix.

Deleted 203 days ago
(1 edit) (+1)

Hi, Manedza. Thank you for playing the game and giving the review! This means a lot for us. :)

I want to have that 4th wall breaking moment and am happy that you realized it. That transition to the credit will be adjusted later to make it smooth.

Here are my answers of the things you pointed out:

  1. I have already removed the wall that hide the arrow on the basement door in the new version.
  2. I fixed that sentence according to your suggestion as well.
  3. Yes, you are correct. That’s a glitch that happened when you go directly to the attic. The position of the event was saved at that time that caused the glitch. I am happy that it made you frighten more. I was thinking on keeping that because it was funny, haha. :D But, I already fixed it as well.
  4. [SPOILER ALERT] You can achieve the other or third ending by not picking the phone up when ringing or catching the cat above 5 minutes. The hospital scene was not supposed to be there for the current moment. That's why I deleted it in the previous version.

All of that fixing will be uploaded in few days in the future because I just got email from itch.io that this game has just already indexed in the itch system, so it will show up when we search the name of this game. It gained more downloads today.