Where's Luigi when you need him?
Pipedemonium has a very cool concept, where you enter a spooky, dilapidated hospital armed with nothing more than your trusty hammer, some gaffer tape and pliers.There could be a lot of scope for puzzles, encounters and much more with these mechanics, so really interested to see how the final product turns out. (like having to defuse something with the pliers, or sticking items together with the gaffer tape)
Regarding the demo: the hospital gives a foreboding vibe, which I enjoyed. Maybe a few more notes from doctors or staff depicting what went down - the lead-up to the demo is certainly the storage room, and I really enjoyed how this was built up by the notes from staff. Really got me on edge before going in there. There was a moment in my playthrough where I was in a lightened room, I switched off my flashlight but the battery was still depleting - is this just a mechanic that the flashlight goes down, no matter if you have it on or off? I'm not a particular fan of the 'madness' system, not even with Amnesia: The Dark descent, as it was just a way to make the player think they could go crazy. I'm sure if you don't take the meds it's game over, but there is such a plethora of batteries and pills (in the demo at least) that it negates the fear factor.
Very interested in where this is going, and hopefully we'll find out more about the mossing brother. Well done on a very polished-looking demo and the mechanics at play!