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(1 edit)

Thank you for your feedback! You’ve provided some clear and useful examples and ideas on how to improve the quest system. However, based on what we see now, implementing these changes would require an extensive amount of time.

Even as it stands, it's already incredibly challenging to piece together a logical progression tree, considering we have around 45 characters in total. While additional rules would certainly benefit the player experience, they would also make managing the game’s internal logic even more complex.

Sometimes, improvements like these end up overcomplicating things rather than truly enhancing them. One of the key principles in designing such systems is avoiding unnecessary complexity.

Simply put - this would be a huge amount of work, and our team is already quite small. Apologies for that.

That said, I’ll definitely take another look at the example you provided- there’s a chance I might have missed something interesting!