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(2 edits)

Any plans to reorganize the paths and branching of character/ event quests? I wish they were color coded or numbered per character branching path other than labeled by just character head icons. Because you can see the same head icon for two completely different paths. Sometimes, i feel like I'm soft locked. I wish the quests would give hints to continue "this other path" to continue the current path. Also, no explanation of the different colored symbols "!,?, purple symbol" that represents different quests/events. Adding quests history of current, undiscovered, completed quests into the character profile tab, under the character background description, would be the perfect spot for this. The quests in the notes tab definitely needs some bulleted numerical system. "Mary quest; 1a, 2a, 3a" something along this example. Hopefully something to think about in season 2 but would love the update in season 1 as well. The "summertime saga" game by kompas, the quest tab is simpler, easy to follow and understand and more user friendly.

(1 edit)

Thank you for your feedback! You’ve provided some clear and useful examples and ideas on how to improve the quest system. However, based on what we see now, implementing these changes would require an extensive amount of time.

Even as it stands, it's already incredibly challenging to piece together a logical progression tree, considering we have around 45 characters in total. While additional rules would certainly benefit the player experience, they would also make managing the game’s internal logic even more complex.

Sometimes, improvements like these end up overcomplicating things rather than truly enhancing them. One of the key principles in designing such systems is avoiding unnecessary complexity.

Simply put - this would be a huge amount of work, and our team is already quite small. Apologies for that.

That said, I’ll definitely take another look at the example you provided- there’s a chance I might have missed something interesting!