Wow, fantastic, and it´s a great job for an 8h game!! Needs more polishing, but it´s a very interesting mechanic to explore. Audio part is also interesting (intensity changes on repairs, music…).
Great job!!
Thanks for playing and leaving feedback! Glad you picked up on the repair audio, I really wanted to signal to players that the cravings were reducing their efficiency!
I’d like to work on it a bit more once the jam-judging ends, for me the main addition (besides difficulty choices) is to add an active component to the repair mechanic - currently a good chunk of the game is the player sat in the centre of the map with no need to press any buttons/keys, needs to be made engaging somehow!