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(2 edits)

Another fun one. Very enjoyable play over the course of a weekend. One-to-one romance stories with engaging buildup are great, and you do a good job at them.

The writing was good. I'm a sucker for time travel stories.  There's a hidden attention to detail in how the persistent variables make your playthrough coherent despite visiting places and changing the past in different orders. Very cool, and I'm sure very tricky for the author.

I think it was a smart decision to not have a subheroine like in Olivine Nights. Jasmine was nice, but I do prefer writing time be given to the main heroine.

My favorite scene was the scavenger hunt. I also like the museum and station. My least favorite scenes were probably the ending (no reason, really). I only played once, but I think I got the good ending, as everything wrapped up in a very amenable way (not spoiling).

As for critiques, I would pinpoint the character art as an aspect that needs the most improvement. It's not eyewateringly bad, just amateurish, and persistently at odds with the backgrounds. However, the H-scene art was quite serviceable (fufufu).

Also, I would have preferred to see the MC have a pokemon. It works in this story given the contexts, but I liked in Olivine Nights when the MC had a little roster to work with that he added to.

Thanks for your feedback, and I'm glad you liked it!

Regarding the player not having their own pokemon - the idea was that your usual pokemon would be out of commission, so you'd have to use Celebi as "your" pokemon instead. But then the story ended up not really having much in the way of pokemon training in it, so that entire setup kind of didn't really pay off. I think it's a flaw in the story and probably one I'm not likely to repeat next time. :)