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A member registered Dec 31, 2018 · View creator page →

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This was a well done visual novel, especially for one created in a month's time.

I went in with little knowledge of the plot and the voice in her head serves as a satisfactory twist on the amnesiac premise.

The world building is sufficient. The clothes seemed funny to me, but it is the future after all.

The characters are where Mnemonic Devices really shines. They are likeable and entertaining. Despite not being entirely three-dimensional, they still act as unique characters not bound to the generic stereotypes anime-related media likes to perpetuate. This was especially surprising, given that this visual novel is an otome(?) game.

The choice structure is good. It is a primarily affection based system, with binary choices. There were many choices, but I like having a lot of choices, because then I can make choices based on my gut and let the plot lead me where it will, rather than having to follow a convoluted route guide, just because I gave tsundere-chan flowers on thursday rather than friday. What I most appreciate about the choices, were that they all within the context of the protagonist's personality, and largely reactive to how she feels about certain things. Too often in visual novels, choices lead to large swings in the character's personality.

I must say, this is the first visual novel to have player chosen names/appearance/pronouns that make sense within context. Too often they are used as thin attempts to have the player self-insert into the role of the protagonist, but as I said earlier, the protagonist's personality is already strong, their body doesn't really matter.

Good, if you like short romance novels.

I was taken it by the interesting premise, but this game ultimately falls flat.

In terms of choice structure, the ten questions seemed like a good idea to constrict choice, but the replayability value is low, given that certain reporter questions are barred behind information you pick (or don't pick). In addition to this, certain information items are barred behind other information items. I replayed the game several times, but things did not change.

A third of the game is taken up by a (seemingly) irrelevant sex scene. There was no choice to prevent this scene from taking place. Given that I am not a homosexual, this sex scene actively detracted from my enjoyment of the visual novel.

I acquired two different endings to the game, but they were largely the same. They were based on whether or not I had aroused suspicion during the conference, but it didn't change matters.

Ultimately, if I were to make my criticism constructive, it seems like too much focus was given to the relationship between the clone main character and his gay husband. However, I do not understand why the main character would bother working through a relationship that he has little to no stake in. The character's motivations were a mystery.

If I were to play further, I'm pretty sure I would be blasted with some obvious twist, like the clone actually being the real President and the Vice President contracting the Special Agent to wipe his memory, brief him on a final speech, then assassinate him and succeed his position to restart military endeavors in China. But I just could not be bothered to finish it, given the subpar pacing apparent in the early stages.

A legitimately good proof of concept. It has an interesting premise, set up for some suspense based plotline.

The art is good.

I want it to be finished, so that I can play it fully.

I was unaware that it was a demo.  As a proof of concept, it is good. I'll look forward to the finished product.

Too short for what it should be. The endings aren't very well explained at all. Why does say Rumpelstiltskin's name free  her? Are there actual files embeded into my computer? I did a cursory inspection using the names given with the folders, but none could be  found. 

I like the menu song, at least.