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Something this simple really should run on even older hardware. The way the scene is now is just super inefficient, dumb scripting or too many objects or maybe the shaders suck, haven’t really investigated yet.

Apparently the spin isn’t framerate independent. Thought it was after eyeballing between 60fps and 10 and didn’t notice a difference, but going down to 2 fps the spin slowed down significantly. So yeah forgot to multiply with dt somewhere again. No wonder people have problems with the gameplay.

Yeah some kind of indicators has been proposed. I’ll consider them, but the hypno game really isn’t supposed to be very hard, if it just worked correctly. You were supposed to see the effects pretty fast in the mirror.

The headless thing is part laziness part deliberate. Tried to go for maximum immersion, and personally I find that if you can’t customize your character’s face the next best thing is no face at all. Also I absolutely hate the human faces I draw. Original plan was to show the players face after full transformation. The busty alien gal in the cover image is supposed to be the player. Might try a faceless head or something, but I kinda stand behind my original idea, shame it didn’t resonate.

Thanks for the feedback, wouldn’t have noticed the framerate dependent acceleration otherwise.

The faceless shtick only works for semi-serious rp, anyone more serious about it can rp as anyone they want regardless of the differences in physique or whatever. Those not into rp, really only appreciate the idea that whatever feature being hidden is done so because it'd be more time consuming, and although a low effort  placeholder could go distances it can also rub people the wrong way when there's an obvious dip in quality(annoyingly all I see are complaints of an 'unfinnished game...even if it was a demo or alpha).
 
I was thinking along the lines of those tv head characters, just a box with all expressions being emoticons/ascii. Though...for a game like this you can get away with a singular 'hypnotized' look that's been taped/stickered on haha!
 
The point isn't the realism or whatever, but that it shows you thought of it for a bit yet wasn't where your heart lay so you put something whimsical that further nails home the intent. Not super polished AAA game; just an indie/hobbyist project never meant to shake the world or anything, just an idea was born and thus it was carried out and then created in a form that we can also experience should we want to.
 
Wishing you luck in whatever patch you came up with works out as intended. I'll check again...hopefully. I'm quite forgetful, I didn't even remember half the stuff I commented. I will say what little I got to experience was great, it's not often I can find any sort of 3d rendering to work without stutters or wonky controls(1 fps slide show turned slip and slide). As a baseline, my pc can play on some gmod lobbies on the lowest settings, and if I'm feeling fancy a step up...when alone on said server haha. A full server is a nightmare. Once tried vrchat...it was 1 fpm(generous estimate) and the audio delayed by dozens of seconds haha.

Valid points. Thanks, I’ll see what I can cook up now that this month’s minijam is over.

I wish you all the luck!