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Thank you for the feedback :) The difficulty of the controls symbolizes the protagonist’s difficulty maintaining control. The only mistake was not adding the code to completely stop the momentum when hitting walls, hehe. I will fix it when the jam is over.

I didn't phrase it properly, I meant

This would have been a very simple game and lackluster game if not for the controls, but the controls make it unique and 10x better. It is a nice plus point. 

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I understood the meaning of the comment after submit my response, hehe. You are right. Making the controller mechanic more challenging transforms a “mini walking simulator” into a platform-like game with a story. Thanks for your words again ^^