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Thanks for playing and a lot more for the feedback. I see what you mean, I guess i know what it should feel like. I once heard a podcast about snappy movement, it just got reminded of it. It was about movement in Mario if i'm correct, where there is a linear raise and a sharper falloff after reaching the maximum jump distance. I just used the internal Physics, maybe a more manual approach to jumping would actually change the feel of it. It's on the list of things to work over and learn more about

- Camera Controller

- Charakter Controller

- Jump Behaviour