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Man, this game is actually really smooth, pretty sure you spent some time looking for the closest to perfect feel.

I love the giggle physics on the body, they're pretty well done. May I ask you if you used a premade tool or if you made it from scratch?

Will there be an editor for the tentacles' thickness? :$

(+2)

Thank you! Yes, I have spend a lot of time polishing.

The giggles physics on the body are made by weight painted jiggle bones and a unity asset dynamicbones.

I haven't thought about customizing tentacle thickness. It will be a little tricky around the area that goes into her body (she can only open so much). But I might be able to make them thicker in other areas