Android, but I have heard people on pc get this error from different Godot games - only the browser games, however.
The solution seems to be to check a box labeled "sharedarraybuffersupport" in the embed options for your game.
Screenshot:
Ah, gotcha. Yeah, we always check that option by default. That's weird! In the past, I've tested chrome/firefox on a galaxy, pixel, and tab. Unfortunately, it may just be a device issue.
We'll try and put together some device builds soon.
Thank you!
Android build has been added
Yes! Thank you so much!