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Android, but I have heard people on pc get this error from different Godot games - only the browser games, however. 

The solution seems to be to check a box labeled "sharedarraybuffersupport" in the embed options for your game.

Screenshot: 

(1 edit)

Ah, gotcha. Yeah, we always check that option by default.

That's weird! In the past, I've tested chrome/firefox on a galaxy, pixel, and tab. Unfortunately, it may just be a device issue.

We'll try and put together some device builds soon.

Thank you!

Android build has been added

Yes! Thank you so much!