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I was pleasantly surprised by a game that takes inspiration from Isaac! I'm not the target audience due to that series' theme, so it was nice to have a Touhou counterpart. ^.^;

The visuals and audio all fit really well, too! I did notice that Reimu doesn't have any walk animations, although it didn't detract from the game at all.

This also isn't a necessity, although as somebody who enjoys Peglin, I do like how that game's items ("relics") have counters easily visible on the screen at all times, to tell when they'll proc next. If there's a way to somehow cram collectible items into one side of the screen, that might be a fun way to build on the Isaac formula.

Otherwise, the game had a lot of fun surprises, even from just the first floor or two (and a lot of attempts). This was excellent!

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Wow, thanks for checking it out! Super cool to hear your thoughts. And yeah, the game can get pretty hard, (sometimes too hard). That’s why I added an “Easier” mode (it’s not called “Easy” for a reason though :)) ).

As for the lack of a walking animation, that was purely a time constraint. Also the counter for certain items is definitely a nice QoL feature I might add in a future patch. Thanks for the amazing feedback!